Call of Duty Anti-Cheat System Makes Legitimate Players Invisible to Cheaters

In a new blog post, the developers behind Call of Duty’s Ricochet anti-cheat system outlined a new “cloaking” measure that makes legitimate players invisible to cheaters. It basically makes it impossible for cheaters to compete in a match regardless of any pirated software they use.

“Signs, bullets and even noise from legitimate players will be undetectable to cheaters,” the blog post reads. “However, legitimate players can see cheaters being affected by cloaking… and can hand out penalties in-game.” The new cloaking feature is offered alongside a previous anti-cheat measure called Damage Shield, which means a cheater’s bullets don’t deal damage to other players.

While Team Ricochet now only describes the cloaking feature, it appears to have been available in some form in Call of Duty: Warzone since at least mid-February, when a video of the anti-cheat measure was posted on Twitter.

Call of Duty developers have banned tens of thousands of cheaters in recent months, but the blog post suggests that allowing cheaters to continue playing in this compromised state means it “[collect] data essential to identify cheating.” It also encourages players to continue to manually report cheaters so that it can improve its cheat detection features.

Ricochet’s kernel-level anti-cheat driver that runs locally on PCs was previously available for: war zonebut is now launching in Forefrontaccording to the blog post Eurogamer notes that the anti-cheat system also has a server-side component that has long been available for both Duty spell.

In the blog post, Team Ricochet confirms that it has banned 54,000 additional accounts since the last major update (in which it banned 90,000 accounts). Banned players will be removed from leaderboards, it says.

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